Overview
Half Truth takes place in a land called Karnak, derived from Kernow the Cornish name for Cornwall. Karnak culture and place names derive from Cornish, a Brythonic Celtic language and race related to Welsh and Breton. When proncouncing some of the longer Cornish names, like Porthenys or Tremordred, stress the second syllable and speak the first syllable quickly like this porTHENys, treMORdred.
The setting is based loosely on the later days of the Roman occupation of Britain. The Runics are based somewhat along Roman lines, and the Runic-Karnak struggle is derived from the Roman-Celtic struggle in the South West of Brtain. The Seys to the east are based (very) loosely on the Saxon newcomers.
You begin Half Truth with a shipwreck upon a strange, rocky coast. What appears to be a light house offering safe passage is in fact an old wrecker trick to summon ships to their door upon the deadly rocks. The wreckers would then plunder the stricken ship. Cornwall was an ideal spot for this activity. The emphasis on wreckers, smugglers and tin miners in the Karnak towns reflects the heritage of Cornwall.
The closest thing you will get to an introduction to this land is to ask questions of Maeth in his cottage (42,62). If you want revenge and a fairly introductory battle, visit the wrecker hideout at (34,66).
Index:
Karnak Lands:
The Karnaks of Carclew and Ryn (central plot)
The Knockers, Selkies, Laerg and the Flood Hag (Major Subplot)
(includes Ardon, Horned Hunter) (subplot)
Karnak Towns: Tre Garrick and Tre Mordin (subplots)
Karnak Lands: the Lakes (subplots)
The Runics
The Runic City of Newcaster (central plot)
The Runic Dragon Riders / Frost Giants (central plot)
Palthus and the Troll situation (subplot)
The Sidhe Lands
The Sidhe, the Torc and the Seven (central plot)
The Mystic Isle (the Cauldron) (central plot)
The Lay of Ossian (central plot)
The Eastern Lands
The Town of Porthenys and Surrounding Area (central and subplots)
(includes Fomorian Tower, Shrine of Domnu (central plot), Curse of the Bean Nighe, Manannan's Quest (major subplot)
The Gallowgaes (central plot)
Skull Keep (central plot)
The Shadow Gaunt the Final Battle (central plot)
The Frozen North:
The North (subplot)