Kynyaf
The Runic City holds a great number of subplots in addition to the main plot thread to do with the Runic Dragon Riders. Once you have joined the smuggler's guild of Ryn and walked through the Smuggler's pass at (76,47) you can enter the Runic city. It is a heavily populated city and the Runics are part of a mighty empire consisting of many conquered peoples. You will blend right in. Find the Inn at (81,35) enter and walk toward the far left corner (5,24), the sly looking man, Kynyaf, is he will want to speak with you at his home at (81,24) and give you a forged ferry ticket to be used on the Runic ferry at (81,16) which will lead you to a tunnel leading to the frozen north at (84,2). Skip to the section called the Dragon riders.
The Runic Inn - The Seventh Rune (81,35)
If you have saved the Runic guard trapped in the cellars of Tre Mordin he will recognzied you and tell you about the secret gladiator fights which the Runics hold at the north-east tower (87,21) at night.
There is a large market at (81,30) and a church offering healing at ridiculous prices at (85,30)
The University (85,35)
Totle the professor works here. He will give you a quest to clear the name of a Runic Light Cavalry Officer called Palthus who is being held at the prefecture. He will ask you to interview Palthus there. You will be asked to uncover evidence at the scene of the crime (63,11). However the evidence has flowed down the river and sits at (69,7). The evidence is piece of a shield bearing the markings of a certain cavalry regiment. Compare it to the various Runic insignias you see flying outside of the various barracks and you will see that it matches the Runic Heavy Cavalry at (72,18). Slaine, the leader of this troop will not be happy to see you. take this information to Totle at the university who will have Palthus freed. Palthus will thank you and take up his command of the light horse regiment to the east in troll lands (see Troll Lands).
The Prefecture (82, 38)
Palthus is imprisoned here. Also the Praetor of the city rules from here (54,20). His son has been kidnapped. Uncover evidence at (53,11) and ask the Librarian in the Library (83,30) who will direct you to an orcish blacksmith at (84,26) who in turn will direct you to an abandoned shack at (84,24) where the boy is hidden. Return him to his father. Don't expect too much gratitude, the Runics are generally very arrogant and you will never be accepted as anything other than barbarian by the majority of them (exception Palthus and Totle).
Library (83,30) provides information helpful to finding the Praetors son, and information about the Runics generally, and a hint about the great evil that lies in the parties future...
Financial Centre (83,31) contains the following:
a) Bounty Hunters (28,21) offering gold for the following wanted criminals. Mojril Redemon (one of the Seven), Reismar (who leads the Grey God's followers in the captured town of Pengelly far to the east) and M'Havel the assassin (who hides in the Runic Merchants house). You will only receive the bounty if you bring evidence which will be the unique weapon or equipment that these individuals possess.
b) The Bank guard at (34,23) will hire you as muscle to aid in the foreclosure of a rich merchant living at (79,27)
c) Merchants: There are two other merchants who sell various wares. Also there is the merchants guild at (32,33). The merchants do not support the war and will reward you if peace is declared and you can help set up a tin trade route with the tinners in Ryn.
Merchant's House (79,27) the bank wants you to foreclose on this seemingly harmless merchant. Naturally the merchant and his wife are deadly pyromancers, (fire specialists) with a large guard force. The mansion has some stables attached, note the names of the horses in the shed in the northeast corner.
Going down the stairs leads to the secret hideout of M'Havel (see Bounty Hunters) who hides behind a secret door at (33,24).
Going upstairs reveals more guards and the Merchants master bedroom. Check the fire for a clue at (33,2). Investigate the broken loom at (30,6) which holds magic thread to be used in the working loom in the Castle of the Seven. Beware the trapped chest at (30,10). And follow the merchants down the ladder at (33,8) to the lava pits.
Lava pits: stand at (7,60) and say "Dexter", then stand at (3, 60) and
say "Sinister". These are right and left in Latin (remember the Runics
are Romans). They are also the names of their horses. The merchants like
many people use their pet's names as their passwords. A route will emerge
to a lever at (13,60) which when pulled will reveal a door at (5,69) through
which you will find the two fire wizards. Once you have dealt with them
return to the bank for your reward and see the bounty hunters with M'Havel's
as proof of his demise.