Karnak Towns: Tre Garrick and Tre Mordin

Tre Garrick lies to the east of Carclew at (11,65). A dreadful evil and disturbing fate awaits the party in this town. The once famous inn has become cursed and the town has come under the sway of the Child of Night. This part of the scenario plays out more as a story than an adventure in the sense that the party is dragged through an unavoidable horror rather than given a puzzle to solve. There is nothing essential to the main plot located here. There is no right path to choose in Tre Garrick. Only a horror waiting to unfold and a brief glimpse at the madness to come...

Tre Mordin lies to the west of Carclew and beyond the Lakes at (77,58). It has been almost completely destroyed by a bizzare bunch of extraplanar creatures known as Mantics. It seems the Laird's wizard was experimenting with electricity and managed to summon these beasts who quickly overwhelmed the entire town. They now dwell in the Laird's castle (83,60) and are draining the life force of the local citizens.

Lower level:

Runic guard imprisoned at (60,10) if freed will be met later on in the Runic Inn in the Runic City. He and several other prisoners are held behind an electrified fence which is deactived by contact with any electrical spell or electrical item.

Crypt (50,4)of the Mordins through a secret door at (54,2) contains some mighty armour and equipment. The party needs the key hiddin the Laird's chest on the top level to open the crypt.

Ground level:

There is a useful journal at (44,11) which explains a great deal about Karnak-Runic relations. There are also several useful items located around the place and of course some Mantics.

Upper level:

The Greater Mantics are up here. Dangerous electricity wielders. The leader of the Mantics can be found behind the door at (76,5) in the Laird's bedroom. Search the other bedrooms and the library for useful information and items.

Laird's chest (70,1) contains treasure and a key to the crypt in the cellar but is hidden behind a secret door triggered by a secret button at (70,6).

Tre Mordin becomes a ghost town eventually after the Mantics are destroyed. It does not recover.