The Karnaks - Carclew

Karnak Society: the Karnaks live in small tightly packed walled villages. The one immediately to the west of the starting point is Carclew and is led by Lord Godolphin. Visiting his gates (28,64) begins a vital series of battles and quests. Godolphin will ask you to join him in taking the town of Ryn just to the north of Carclew. Ryn will thereafter be under Godolphin's control. You will be given a badge of House Godolphin which will allow you passage into other Karnak towns.

Ryn

Once the party has the Badge of Godolphin they can enter Ryn. The guildhouse contains a useful NPC currently in prison; the Smugglers Guild which will provide useful information as well as quests; the Tinners Guild where desperate tin miners need your help to reinvigorate the Karnak economy; and a bank.

The Red Dragon

The Red Dragon is the local pub (31,62) it is also the headquarters of some local trouble-makers known as the Silver Band. Godolphin will ask you to clear the place out. Expect traps, locked chests and secret doors. The Band has much wealth for the taking. Search for two ladders leading to chests of treasure. The Publican is useful for some information about the local area and of course there are useful (but not vital) hints to be heard in the gossip of the locals. The gossip changes as major local events unfold.

Groats

Among the Band's belongings (5,18) will be a found a note referring to the Groat King. After you have secured the Red Dragon, seek out Godolphin who is now in Ryn (23, 38) will require you to investigate and attack the Groats who live in a mountain stronghold whose entrance is at (37,31). You will soon discover that all is not what it first appears, further evidence lies at (35,46). Godolphin is not concerned however and returns to Ryn and his Manorhouse. You are now an accepted guest of Godolphin, you will have a room there to rest safely and store your belongings. You will never be attacked in your personal quarters.

Runic Pass

Godolphin will ask you to visit his son Cairbre who holds the passes against the Runics at (58,35) When you arrive you will join the Karnaks in a Major battle against the Runics and their war machines. Following this Cairbre will ask you to free the Karnak strategist Penhaligon who is currently imprisoned in the Runc salt mines. This will involve you walking to the Runic gates (63,34) and losing in battle. You will awake in prison and you must find Penhaligon and then escape. He is the prone man at (50,37). He knows how to escape. Your escape will take you through an ancient cave network peopled by primitive and aggressive humanoids which eventually leads to a river source leading through a cave back to the lands of Karnak. Return Penhaligon to Cairbre. He will direct you to return to Godolphin in his manor house in Carclew.

Godolphin's manor house will be visited by the Runic Dragon Riders. Godolphin will request you to destroy them. To do so you will need to gain entrance to the Runic city, located beyond the Gates (63,34). However, the smugglers guild of Ryn (26,41) are aware of a secret smugglers pass at (76,47) that you cannot use until you are accepted into their guild. To be accepted you must first find the abandoned smugglers post at (11,84) and then find the body of a dead smuggler, Fundy at (6,58) in the feline infested canyons.