The Runic Dragon Riders - Frost Giants

Through the tunnel north of the Runic City at (84,2) lies the frozen north and the current whereabouts of the elite Dragon Riders. They often spearhead Runic invasions and are currently laying waste to the frost giants who live in the area. They have sentries at (77,17) and have taken over the frost giant's tower at (83,10). To destroy the power of the Runic Dragon Riders it is essential to kill both the riders and their mounts. Because this is a difficult task the party is given the option of seeking aid from the Frost Giants and the Winter Dragon (but it is not essential that they do so). The frost giants at (73,10) can be convinced to allow the party to speak with the Giant Shaman at (61,5) who will direct the party to speak with the Winter Dragon at (52,6). The Winter Dragon will destroy the Runic Dragons for the party and then sleep. If the Runic Dragons are already dead, the Winter Dragon will be asleep and will not awake for the party. The frost giants themselves will not face the Runics.

Inside the Tower, the Dragon Riders are drinking themselves silly. The party has several tactical options when facing the Dragon Riders. Their mounts, the Dragons, sleep on the top of the tower and can be fought directly by the party or by the Winter Dragon. Destruction of both groups is necessary to complete this goal. Locked in a chest at (59,87) is a mighty blade which is holy to the Frost Giants. The Shaman will ask for it back and will reward the party with a potion enhancing strength in return for it.

Return to Godolphin in Carclew and discover that the destruction of the Dragon Riders has proved to be the catalyst allowing the peace seeking Runic merchants to gain an upper hand in their struggle with the military in persuading the Praetor to declare a peace with the Karnaks.

When peace is declared the Runic gates are traversible and now it is time to visit Rowan the Druid in his tower near Carclew at (44,66) and discover the true horrors that stalk the land.